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The game was delayed, and eventually released on September 13, 2017. Vertigo Gaming announced that a sequel to the game, entitled Cook, Serve, Delicious! 2 was to be released on August 24, 2017, and also for a release on MacOS, Linux, and PlayStation 4. Lucy Ingram of 148Apps reviewed the app version and observed that the game took "the best elements of every restaurant simulation game" and was "one of the most enjoyable and addictive games ever played." She also praised the game's soundtrack and gameplay, saying that "the ultra-smooth touch controls make Cook, Serve, Delicious a joy to play." Sequels Touch Arcade 's Jon Polson gave the iPad version four and a half stars, but did not think the simplified controls made the game better.
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Matt Porter of Hooked Gamers gave the game a 7.4 out of 10 rating, commenting that the game is 'surprisingly difficult at times', and that it 'has a lot of charm', but also called the game 'repetitive'. Mal Scott of The Stereogram was very positive about the game, commenting that despite the game being reasonably basic, it was "much, much more than the sum of its parts." Scott also commented that the game was difficult, dubbing it the " Dark Souls of cooking games". Downloadable content was released for the game, with the name: Cook, Serve, Delicious: Extra Crispy Edition, which added ten new foods, new music tracks, controller support and support for local cooperative gameplay.
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The game was released Octoon PC, and then on iOS and Android on December 16, 2012, and July 29, 2013, respectively.
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As Galindo was not a programmer, he used GameMaker Studio 8.1, which at the time was in beta development for creating Microsoft Windows releases and later would be expanded to include Android and iOS support later he wanted to get the game released for Windows first and then release other versions once the full GameMaker Studio version was out. Work started on Cook, Serve Delicious! around March 2012, with plan to release in mid-2012 as to hit during the mid-year lull of major releases. However, after releasing The Oil Blue, his first attempt at a full game, he had $10,000 to put towards the project. While the game was popular and he wanted to make a sequel, he lacked the funds to develop it. Galindo had obtained a demo for the game through a gaming magazine and was intrigued by the approach and rush of the title, and inspired him to create a fan-lead version in 2004, using hand-drawn graphics.
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Among the insparation for the game was the PlayStation game Ore no Ryouri, which was released exclusively in Japan in 1999. It was developed by David Galindo, with art from Sara Gross and music from Johnathan Geer. Development and release Ĭook, Serve Delicious! was designed and produced by Vertigo Gaming in October 2012. Recipe changes are necessary to keep customers coming, as serving too many fattening or boring foods at the same time will turn customers away, while serving the same foods day-in and day-out will cause them to become stale and less attractive to customers. īetween days, the player can adjust their menu, buying new recipes, equipment or decorations with money earned. Alongside cooking, chores to keep the restaurant sanitary, such as washing dishes, throwing out the garbage, and flushing the lavatory have to be completed, each following a similar approach to complete as cooking food. The day cycle includes rush hours at lunch and dinner, prompting more customers to come in during those times. A completed meal is graded by how well it was cooked - missing steps or ingredients, adding wrong ingredients, or not cooking it properly can lead to lower grades and a lower income for the day. Some meals require cooking time, during which other orders can be completed. Orders can be customized by the customer such as different toppings on a hamburger. Prepping food requires navigating to the customer's order at the given prep station, and then following specific steps to complete it, given as keyboard button prompts.
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Ī series of eight cooking stations are used to cook food simultaneously, known in-game as "prep stations". Customers will ask for a variety of food and drink, as well as sauces, additions and toppings. The player is given money, and a choice of twenty foods to place on the menu, but this can be increased by purchasing new equipment for the kitchen. The tower building in which the restaurant is included has had its business drop, but management has tasked the player with changing that fortune. During a game of Cook, Serve, Delicious! With customers waiting for eight meals being created simultaneously.Ĭook, Serve, Delicious! centres on an old, worn down restaurant in need of repair.